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I just got a Cyberpunk 2077 refund after 55 hours of play on PS5 — here’s why

I just got a Cyberpunk 2077 refund after 55 hours of play on PS5 — here's why

Cyberpunk 2077 review
(Paradigm credit: CD Projekt Cherry-red)

For the last 8 months, my desktop background has been a piece of Cyberpunk 2077 concept art.

It used to serve equally a giddy reminder that with each passing twenty-four hour period we were slightly closer to launch. Now information technology stands as a cautionary warning to never go too invested in a piece of media earlier having had the take a chance to experience it first hand.

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Subsequently 55 hours with Cyberpunk 2077, playing through a huge chunk of what the game has to offer in that fourth dimension, terminal week I put in a refund request and it was duly granted a few days afterwards.

And then, Cyberpunk 2077 hasn't stolen any of my hard-earned money. Just information technology did ultimately waste something more valuable: my time.

A compromised experience

Cyberpunk 2077

(Image credit: CD Projekt Carmine)

I knew going in that as I wasn't playing on the lead development platform, the PC, I would have to make some concessions when it came to performance. But my prone to overheating MacBook would have likely spontaneously combusted if I'd fifty-fifty attempted to boot the game, and then my journeying through Night City was e'er going to have to exist through the lens of a panel.

I was however fortunate enough to be one of the few people who actually managed to secure a PS5 for launch day. So even when early reports started to dribble in that the game was in rough shape on pretty much every platform, I was confident that my uber-powerful next-gen organization was up to the task.

Cyberpunk 2077

(Image credit: CD Projekt Red)

My confidence was misplaced. Even with the pre-release warnings, I was not prepared for the level of bugs, glitches and general unpolish that can be found in basically every corner of Night City.

I ran into missions that wouldn't progress, a few that even a hard reset didn't fix, to a full number of crashes that entered the double digits before my playtime did. And all that was alongside a layer of jank that permeated the whole feel, meaning the game was, and still is, a hot mess.

Cyberpunk 2077 is the new yardstick by which unfinished games volition be measured; motion over Fallout New Vegas there's a new king in town, just give him a few minutes his textures haven't loaded in yet.

Reaching breaking point

Cyberpunk 2077 review

(Image credit: CD Projekt Scarlet)

Of class, the obvious question is if the game was and so buggy why did it take me 55 hours to reach my breaking signal and put in a refund application?

Later on all, it's not like Cyberpunk 2077 is the offset overhyped game I've wasted my time and coin on; I have the digital deluxe edition of Curiosity'south Avengers to show it. Why has this specific release got me continuing on my soapbox?

I could claim that I was soldiering on through sheer determination. Simply in truth, I was still playing because underneath all the issues in that location's a genuinely cracking game and I wanted to see my V's adventure through to the end.

Merely so CD Projekt Red co-founder Marcin Iwinski released a video apology. Far from being placated, acrimony started to bubble within me after he fabricated questionable claims that the company's internal testing didn't pick upwardly many of the problems panel players were experiencing. He also expressed satisfaction with the state of the game on PC, which may be in better shape but still far from acceptable.

Afterward the disastrous launch, CDPR made grand claims of two large patches in Jan and February this yr that would go some way towards putting the game on the right path.

Cyberpunk 2077

(Image credit: CD Projekt Red)

Well, the Jan patch is out and the game is still fundamentally broken. In fact, the latest series of fixes actually introduced new game-breaking bugs into the mix, which have had to be hastily walked back.

It was afterward this latest blow that I finally lost my patience with Cyberpunk 2077 and decided that I could no longer make excuses for a developer that would release a product in such a sorry land. CDPR's continued under-commitment when it came to fixing the game was the terminal straw.

Perhaps in the future, I will render to Night City. If CDPR somewhen makes good on its promises and actually fixes the game, alongside releasing a couple of worthwhile DLCs, I'd certainly not be opposed to the idea. Simply for now, at to the lowest degree, I've moved on to other games.

Possibly it'due south time to modify that desktop wallpaper.

Rory is a Deals Editor at Tom'south Guide based in the UK. He covers a broad range of topics just with a item focus on deals, gaming and streaming. When he'south non scouring retailers for PS5 restock or writing hot takes on the latest gaming hardware and streaming shows, he can be found attending music festivals and beingness thoroughly disappointed by his terrible football squad.

Source: https://www.tomsguide.com/news/i-just-got-a-cyberpunk-2077-refund-after-55-hours-of-play-on-ps5-heres-why

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